![]() However, one cannot change skills and/or gear while within the dungeon, so this must be done in advance.Īs of patch 2.6.0, all monsters within Set Dungeons are highlighted on the map from the start. Unequipping or changing items and even skills can solve these issues if need arises. However, one must be wary that certain objectives require player to complete a specific action without killing foes prematurely, therefore too powerful gear may sometimes be a disadvantage. Some Legendary or Set items make Set Dungeon objectives much easier or even trivialize them. However, most objectives are specifically designed in a way so that game difficulty has minimal impact on the difficulty of their completion. The current difficulty setting has no effect on it. Set Dungeon difficulty is static (somewhere near T4 or T5), and cannot be changed. If player enters the Library wearing a set of 6+ items, they will find a lore book with hints to finding their current set dungeon. Set Dungeons are scattered across the world, their locations hinted at in the Leoric's Library of Royal Quarters, and Elite Monsters in Set Dungeons periodically drop lore entries on the dungeons' nature. As of 2.6.0, the easiest way to restart the dungeon, to avoid dying or moving all the way to the entrance, is to use Town Portal, which is not interrupted by damage in Set Dungeons, and then take a portal back. Players cannot die in a Set Dungeon, but are forced to restart should they lose all Life or fail both second and third objectives. With Ring of Royal Grandeur, it drops the requirement to 5 pieces of the same set to enter a dungeon. Also, a Banner Sigil is granted for each of the 28 dungeons regardless of rating.Ī player needs to have the set bonus active for all 6 items to enter the dungeon. If the 24 dungeons are completed with Mastery rating, another set of wings will be received: Wings of Mastery. If all 24 dungeons of classes except Necromancers are completed, special wings will be received: Wings of the Dedicated. If a player completes the objectives for each of a class's four dungeons, they will receive a special class pennant reflecting their achievement, and another pennant for completing them all with Mastery rating. There are four dungeons per class (total of 24, plus 4 more for Necromancers): Patterns of Justice and Aegis of Valor do not have their dedicated dungeons. ![]() Originally, there was also an idea of a boss spawning at the end of each dungeon, designed to 'test' the set the player has acquired, but that idea was scrapped. However, Elites spawn at random positions each time (unless stated otherwise). There will be a large (hundreds) amount of regular monsters of fixed types, and several identical Unique Monsters (always of same type), who will have fixed affixes. Set Dungeons are not randomized: they always have same layout, enemies, tasks etc. Most objectives display tips when attempted: for instance, if one needs to hit a certain number of enemies with a single cast, a number of enemies hit will be displayed each time. Mastery rating is optional, and requires killing all enemies, and completion of all objectives within the time limit (Mastery objective). The goal is to complete the first (kill the specified number of enemies without dying) objective, and at least one of the two ( second and/or third) in one run. Mastery objective requires beating all three of the above within a time limit (usually 4:30) and kill all monsters in the dungeon, which is slightly more than the first objective requires.Third objective is similar to the second (also requires to use the advantages of the set), or bestows an additional limitation, usually not being hit by a specific monster attack, affix, or crowd control effect.Second objective requires a number of enemies to be killed or affected by player's skills (of those that are enhanced by the respective set) in a way that requires some practice to use effectively.Hardcore characters will not be permanently killed if they "die" in Set Dungeon. Only actual death counts being saved from death by special abilities and items won't fail the dungeon. ![]()
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